Abyss Diver - Expedition 1 - New Content & Fixes
Fixed the vast majority of major bugs and glitches, rebalanced difficulty, no more soft locks, tons of new gear, and some new hard-mode mechanics.
New Items:
- Tactical shotgun (An upgraded pump shotgun, supports the speed-loader attachment when loads 3 shells at a time)
- Battle rifle (An upgraded light rifle)
- Crossbow (Slow but powerful weapon, ammo is very scarce but can be recovered after being shot)
- Sawed-Off (Early game shotgun, less powerful than other shotguns)
- Extended barrel (Attachment, increased muzzle velocity and reduces spread)
Spiders: Spiders have been completely rebalanced, nests spawn less, spiders are weaker, but more agile. Overall spiders should no longer be a run-ender.
Health Updates: Divers start with one less hit point, however, medical cases can drop medkits which heal 3 hp. Syringes can contribute to a new system called "Overhealing", when full health picking up a syringes adds 1 overheal, gaining 4 overheal increases a divers max hp by 1.
QOL Changes: Hovering over dice shows more info about the dice type itself and hides the ui on the face to allow viewing of the tile's layout.
Additions
- Added 1,2,3 hotkey switching for items
- Added kicking, Double tap dash to kick, launches enemies but does no damage
- Added Extended Barrel [Attachment] (Increased muzzle velocity, reduced spread, supported by rifles and smgs)
- Added Rare items
- Added Tactical Shotgun [Rare Item] (supports more attachments compared to the pump shotgun [Speed Loader], less pellets)
- Added Battle Rifle [Rare Item] (Upgraded light-rifle)
- Added Crossbow [Rare Item] (Recoverable Ammo)
- Added Sawed-Off (Small shotgun, spawns in small chests)
- Added New Secret Weapon
- Chests in high-synergy tiles can have rare items spawn
- Added new totem, patience
- Added, pain
- Added Overhealing, get 4 extra syringes, gain plus 1 max HP
- Totem "Cleansing" Updates
- Added Battle Music
- Added a Depth counter to the edit menu
- Added tooltips to dice in edit mode
- Added recharge totems to crystal which recharge edits to the previous count
- Different dice types are now unlocked by progressing in a run
Changes
- Slowed difficulty scaling
- Disabled enemies on the first level
- Reduced Spider Cluster spawn rate
- Reduced Spider Nest spawn rate
- Spiders dodge less, follows player more loosely
- Spiders have less health
- Chest loot is now generated on open rather than on spawn
- Upgrade cases can now spawn an extra upgrade on occasion
- Popup texts have an animation
- Increased time between day and night
- Totems now display text indicating difficulty increase
- Player most now be on a tile for longer than a second to set as spawn
- Updated tutorial texts
- Increased invincibility time after taking damage
- Buffed Magnum damage per-level
- Increased Crate spawn-rate
- Cursor has a shadow
- Reduced player starting health to 3
- Changed icon color of crystals
- Dice icons hide when hovering over them
Fixes
- Fixed rolling dice softlock
- Fixed chasm instant kill
- Fixed in-tile Totems and Items disappearing when dice are rolling
- Fixed collision on cave treasure and totem tiles
- Fixed Semi-Rifle not working with extended mag attachment
- Fixed Gunmen moving in edit mode
- Fixed some item spawning issues
- Fixed dice slipping through boundary
- Totem interaction improvements
- Fixed magnum not working with speed loader
- Fixed camera interpolation
Further Expeditions are pending approval...
Files
Get Abyss Diver
Abyss Diver
Dive into a eldritch world of dice-rolling dungeons
Status | Released |
Author | HouckDev |
Genre | Survival |
Tags | Atmospheric, Game Maker's Toolkit Jam, Horror, Pixel Art, Roguelike, Singleplayer, Surreal, Survival Horror, Top down shooter |
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